(co-op) real-time video streaming & codec engineer
New Today
Start Date: ASAP
About Us
Mundane is a seed-stage robot learning startup founded by Stanford roboticists and builders. We’re deploying a fleet of humanoid robots to perform real-world tasks in commercial environments, collecting the data required to train the next generation of embodied intelligence.
We move fast, prototype aggressively, test in the real world, and iterate based on reality—not simulations. You can read more at https://mundane.bot .
About the Role
We’re looking for a Co-op Engineer to own the video encoding, decoding, and streaming pipeline for a real-time visual system.
This is a highly hands-on, execution-focused role. You’ll design and implement a low-latency, high-efficiency pipeline that transmits visual data from edge devices to remote systems under strict performance constraints. You’ll work across video codecs, GPU acceleration, and networking layers to ensure real-time performance in production environments.
You should be equally comfortable working with codecs like H.265 or AV1, optimizing pipelines on embedded hardware, and debugging latency and performance bottlenecks across the full video stack.
What You’ll Do
Design and implement real-time video encoding and decoding pipelines optimized for low latency and high visual quality
Build streaming systems that efficiently transmit video under strict bandwidth and latency constraints
Work with modern codecs (H.265/HEVC, AV1) and tune parameters for performance vs. quality tradeoffs
Implement region-based or adaptive compression techniques for selective quality encoding within frames
Develop packetization and transport layers using RTP, WebRTC, or custom protocols
Collaborate with networking engineers to ensure reliable and efficient data transmission
Optimize encoding/decoding performance on embedded platforms (e.g., NVIDIA Jetson)
Analyze system performance and improve latency, bandwidth usage, and visual stability
Contribute to the design of an end-to-end real-time pipeline from capture → encode → transmit → decode → display
Qualifications
Proficiency in C++ and experience building performance-critical, real-time systems
Experience with GStreamer for building or modifying media pipelines
Experience with GPU compute frameworks (CUDA or equivalent)
Familiarity with low-level graphics or compute APIs (Vulkan, OpenCL, or similar)
Experience working on projects involving video codecs or media processing
Understanding of modern video codecs (H.265/HEVC, AV1, or similar)
Strong understanding of real-time system constraints (latency, throughput, synchronization)
Comfort working close to hardware and debugging performance across system layers
Bonus Experience
Experience building real-time video streaming pipelines
Familiarity with FFmpeg or hardware-accelerated encoding frameworks
Understanding of streaming protocols (RTP, WebRTC, etc.)
Experience optimizing workloads on embedded or edge devices
Experience with Python for scripting, testing, or automation
What You’ll Get
Ownership over core real-time video infrastructure in deployed robotic systems
Direct impact on perception, teleoperation, and visual system performance
Tight collaboration with a small, high-caliber, multidisciplinary team
Exposure to full-stack video systems across hardware, software, and networking
Fast iteration cycles with real-world deployment feedback
Perks: Competitive salary + equity, flexible PTO, coffee, robots, sauna & cold plunge (pending)
- Location:
- Palo Alto
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