Senior Systems Graphics Software Engineer
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OpenAI is an AI research and deployment company dedicated to ensuring that general-purpose artificial intelligence benefits all of humanity. They are seeking a Systems Graphics Software Engineer to design, optimize, and ship high-performance rendering systems for real-time applications while collaborating with various teams to deliver responsive visuals on resource-constrained devices.
Responsibilities:
• Build and evolve graphics runtimes and libraries (text/raster, image pipelines, materials/shaders, scene graph) for app/UI developers
• Design, implement, and optimize real-time rendering pipelines (2D/3D) using Vulkan or OpenGL ES
• Own the display and composition path: swapchains, frame pacing, vsync, color/HDR, and zero-copy buffer flow
• Establish performance/quality bars: GPU/CPU profiling, frame-time analysis, memory pressure, power/thermal budgets
• Collaborate with camera, vision, and UX to enable compositing, effects, and media/compute interop
• Drive reliability: robust startup/shutdown, crash capture, graceful GPU resets, and automated graphics tests in CI
Qualifications:
Required:
• Deep experience shipping graphics or high-performance systems on Linux, Android, or iOS devices
• Experience in building UI/rendering frameworks
• Familiarity with Vulkan, Metal, or OpenGL ES
• Strong C/C++ and modern shading languages experience
• Familiarity with display pipelines and windowing/compositors (e.g. DRM/KMS, Wayland, SurfaceFlinger/HWC, macOS/iOS render server, IOMobileFramebuffer)
• Proven track record shipping real-time rendering features with tight latency, power, and memory constraints
• Fluency with profiling/debug tools (RenderDoc/Xcode Metal frame debugger, perf/ftrace/Instruments, GDB/LLDB)
• Experience in working with designers and balancing the design-engineering tradeoffs
Preferred:
• Text and 2D stacks (Skia, FreeType/HarfBuzz, CoreGraphics), vector/raster pipelines
• Color management and HDR (ICC color profiles, wide-gamut workflows)
• Compute/graphics interop (Vulkan compute, CUDA/OpenCL/Metal, external memory/semaphores) and image processing chains
• Graphics driver or Mesa stack exposure; kernel/media paths
• Experience in robotics, AR/VR, wearables, or other real-time, resource-constrained products
Company:
OpenAI creates artificial intelligence technologies to assist with tasks and provide support for human activities. Founded in 2015, the company is headquartered in San Francisco, California, USA, with a team of 201-500 employees. The company is currently Growth Stage. OpenAI has a track record of offering H1B sponsorships.
Seniority level Seniority level Mid-Senior level
Employment type Employment type Full-time
Job function Industries Software Development
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Inferred from the description for this job Medical insurance
Vision insurance
401(k)
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- Location:
- San Francisco, CA, United States
- Job Type:
- FullTime
- Category:
- IT & Technology